

The game itself does not give you exact numbers but each level requires more and more experience to progress. To increase your other stats you will need to complete Heroic Challenges or wear a Hat. Your attacks and powers do not get stronger with a higher level character, only your health. Levelling up has a few side effects, one is that some enemies around you may be killed by the powerful burst of energy released, your Skylander will also regain full health as well as their maximum health increasing. These will fill up the yellow bar at the bottom of your Skylander's portrait, once it reaches the edge your Skylander will level up. Controls ActionĮvery time you kill an enemy they will drop a load of small glowing dots, collect them by walking close. The walkthrough itself tries not assume you have any specific Skylanders and will mention when you need a certain element or ability to complete a task. This walkthrough is based off the PlayStation 3 version primarily so some parts may be slightly different if you're on the Wii - the other versions should be pretty much identical.

Welcome to my complete Walkthrough to the PlayStation 3, Xbox 360, PC, and Wii versions of Skylanders: Spyro's Adventure. But for most part at least, the game seems to run fine. Hopefully it'll get some better optimizations in a future build.Skylanders: Spyro's Adventure Console Version Console Version

I also had a massive amount of loot spawn from a crystal in the main hub area (too many objects appeared on screen at once) and the game froze completely. The only times where the FPS tends to dip are when there's a wide panning shot of most of the level (usually at the very start) or when there's too much stuff on screen. For example, in one of the early stages there's a giant tornado in center of the whole entire area which the camera gets focused on, and the game ran at like 11 FPS at one point because of it. I'm not exactly sure if it was also preventing crashes or not, as I got a crash when swapping skylanders one time. However, the PPU threads DO seem to still matter in terms of actual performance from what I've experienced, having it be at least higher than 2 gave me an FPS boost around the main hub area (went from like 15 FPS to 25-30). Okay so after some further testing I've found that it was actually what a previous user had said which was having the Network Status set to Connected, THAT is what stops the constant freezing, not the PPU thread count.
